The edit I made is as follows:
Virtual Economies
Within a majority of the MMOs created, there is virtual currency where the player can earn and accumulate money. The uses for such vitual currency are numerous and vary from game to game. What becomes very interesting, is the economy that is created from this development of virtual money. The virtual economies created within MMOs often blur the lines between real and virtual worlds. The result is often seen as an unwanted interaction between the real and virtual economies. This practice (economy interaction) is most seen in this genre of games[citation needed]. The two seem to come hand in hand with even the earliest MMOGs such as Ultima Online having this kind of trade, real money for virtual things.

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